MariJensnHead of G.StaffPhoenixSPEW posted Mon at 6:13
We come with exciting news for you all!
We are today launching the first step of our Quest introduction, and it includes a change in the Daily AC system.
How will it work?
From today, to get a riddle you will need to go to the "Tommy Riddle" NPC in the Great Hall Courtyard. Clicking on him will open a GUI where you can pick to get the Daily Quest.
From the moment you accept, you'll have 24 hours to complete this riddle. After that time, the riddle will expire and disappear.
Once you accept the riddle, there will also be a 24 hour cool down on the NPC. Meaning, you'd have to wait 24 hours before being able to get a new riddle.
Once you find out where the riddle could lead, you must go to the location. There you'd either need to simply walk into the area described in the riddle or you'd have to find a specific NPC or block. The NPCs and blocks will have green particles coming out of them, to make them easier to spot!
When you find the correct location/NPC/block, you will be automatically rewarded with 10 AC! You would no longer have to go to the Trophy Room to exchange the crest for ACs.
All riddles are stored in a bank, so to say. We have had the Secret Keepers create a bunch of brand new riddles that we have been working on adding lately. As time goes on, more riddles and quests would be added.
Each player would get a riddle at random. There is no guarantee that 2 players will have the same riddle, despite it seeming like it's the same location. As a side note: one cannot guarantee that it's the exact same room, NPC or block that people with different riddles are looking for.
Why the change?
We want to introduce parts of what we can do with our newly developed quest system, and we found the Daily AC to be a great start with this! It offers us more creative ways to do riddles and locations, and we would even be able to branch out and have more actual quest like jobs, a player would have to do for a reward.
We will also overcome a few issues with this:
We would no longer have to worry about the AC chests breaking or the crests glitching away.
Leaks of the AC would no longer be harmful as the chances of having the same riddle would be small.
Riddles would no longer be delayed. Since it depends on player actions to start a timer for when a player can get a new riddle, it will be exactly 24 hours between riddles.
We hope you'll all enjoy this, and please do create a ticket in-game, should you encounter any issues!
Hey everyone! We’re excited to announce that we will be opening up Performer Applications until Wednesday, the 19th at 12pm PST. What is a Performer? Performer is a position on our Potterwatch team which entails working with the Potterwatch Directors to help create content on the YouTube channel. Main responsibilities include acting, both voice and character acting, being available on both Teamspeak and the server, work with a team to create quality content, and to take direction from the Potterwatch Directors. Requirements:
Must be at least 11 years old
Must be a year 4 student or above on the main server
Must be able to use Teamspeak with a microphone
Have access to a personal email account
Have a clean record with Potterworld
**No exceptions will be made to these requirements!
The Performer position is a non-staff position and does not come with any extra perms, however it does come with commitment and responsibility. Performers are expected to follow our server rules at all times and keep up with their responsibilities. There are a limited number of openings for this position. Applicants will be chosen based on availability, cooperation, attitude, and offense record. Good luck to all ♥
Hello! (This event is now closed, thank-you to everyone who attended!) We are pleased to inform you that we will be releasing the event for the 20th anniversary of the Harry Potter and the Philosopher’s Stone book release! Come complete some challenging tasks by speaking to the two NPCs in the Great Hall! This event will close on Saturday 15th of July PST time so you better be quick in completing these challenges!
The Chamber Challenge is a series of difficult and patience-testing challenges that will eventually lead up to completion. At the end of all of these challenges, you will receive a prize of 50 gold and a special event-exclusive collectible. Please keep in mind that once you leave the challenges you will have to begin again from the start.
The list of the challenges are:
Devil’s Snare Challenge
Flying Keys Challenge
Hogsworth Letter Parkour
The Hogsworth Letter Parkour is a challenging parkour that stretches from Mundane Lane all the way to the Hut-on-the-Rock. It has two parts and will get progressively more challenging each time. The prize for completing the parkour is 25 gold. There are four checkpoints: the beginning (mundane lane checkpoint 1), mundane lane checkpoint 2, hut-on-the-rock checkpoint 1 and hut-on-the-rock checkpoint 2. This should definitely help a lot for this challenging parkour! This is not a one-time challenge and can be done as many times as you wish.
Please note that killing anyone in the boss chambers of the Chamber Challenge is forbidden and will result in a punishment! If you find yourself in a situation where people are intentionally trying to kill other players, please make a ticket instantly about it!